For blocks, must be ntainer where or is replaced with a number specifying the slot. slotId: int must be a 32-bit integer number. ![]() Valid values depend on whether a block or an entity is being modified. SlotType: EntityEquipmentSlot, ntainer and : int Specifies the inventory slot to be modified. ![]() Must be a player name or a target selector. : CommandSelector Specifies one or more entities to modify. It must be a three-dimensional coordinates composed of, and, each of which must be a floating-point number or tilde and caret notation. : CommandPosition Specifies the position of the block to be modified. ![]() Syntax replaceitem block ntainer replaceitem entity replaceitem block ntainer replaceitem entity Arguments
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